Brett MohammedTechnical sound designer

This is my studio. Walk Sphinx around to see my projects, play the synth or try the adaptive music rack.

Tap anything to walk over to it

About

I'm a technical sound designer. I design gameplay audio and I implement it myself, from small environmental details to the big cinematic moments.

Most of my work is in Unreal Engine 5 with FMOD Studio, with sound design in Reaper. I build audio systems that react to what the player does, stay efficient, and are easy for the rest of the team to extend during production.

Skills and tools

What I use day to day. I've also shipped work in Wwise and Unity.

Unreal Engine 5

Gameplay audio implementation using Blueprints, MetaSounds and custom audio systems.

FMOD Studio

Interactive music, parameters, snapshots, routing and Unreal integration.

Reaper

Sound design, editing, mastering and asset creation.

Blueprints

Gameplay logic that drives audio behaviour.

Interactive Audio

Adaptive music and sound systems driven by gameplay.

Mixing

Balancing, ducking and environmental mixing.

Contact

I'm available for freelance and full-time work, on multiplayer, single-player and indie games. Email is the quickest way to reach me.

bsheriff@outlook.com