
Mythrealm
2025Technical Sound Designer, Petricore Games
Interactive fantasy audio implementation using Unreal Engine 5 and FMOD.
This is my studio. Walk Sphinx around to see my projects, play the synth or try the adaptive music rack.
Fantasy, a studio sim, VR mech combat and psychological horror. Each one has a trailer and a write-up of what I did.

Technical Sound Designer, Petricore Games
Interactive fantasy audio implementation using Unreal Engine 5 and FMOD.

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Sound Designer & Composer, Personal Project
Psychological horror with cinematic music and immersive sound design.
I'm a technical sound designer. I design gameplay audio and I implement it myself, from small environmental details to the big cinematic moments.
Most of my work is in Unreal Engine 5 with FMOD Studio, with sound design in Reaper. I build audio systems that react to what the player does, stay efficient, and are easy for the rest of the team to extend during production.
What I use day to day. I've also shipped work in Wwise and Unity.
Gameplay audio implementation using Blueprints, MetaSounds and custom audio systems.
Interactive music, parameters, snapshots, routing and Unreal integration.
Sound design, editing, mastering and asset creation.
Gameplay logic that drives audio behaviour.
Adaptive music and sound systems driven by gameplay.
Balancing, ducking and environmental mixing.
I'm available for freelance and full-time work, on multiplayer, single-player and indie games. Email is the quickest way to reach me.